Flight Sim

The iMy DIY Flight Simulator Build

Flight simulation has always been a passion of mine, and I wanted to take immersion to the next level. That’s why I built my own motion simulator, originally inspired by the SFX-100 concept. However, I made several modifications, including custom steel actuators with 50cm rods, to improve stability and performance.

Motion System

The setup is powered by custom-built actuators, controlled via a Thanos4U motion controller. This allows for precise movement, integrated with FlyPT Mover for realistic motion profiles in DCS World.

To further enhance the experience, I also use a rotary actuator to tension my seat belts, simulating the G-forces felt during high-speed maneuvers, braking, and acceleration.

Cockpit & VR Setup

The simulator features a scaled replica of the F-16C cockpit, optimized for VR. Motion compensation is essential to counter unwanted visual distortions, and for that, I use:

  • OXRMC (OpenXR Motion Compensation) for real-time head tracking adjustments
  • A custom correction tool I developed for the Witmotion sensor, improving tracking accuracy. The tool is available here:
    👉 Witmotion UDP Export

3D Designs & Resources

The 3D models and design files for my setup can be found on my Git server:
👉 git.blakstraat11.be

Final Thoughts

With a motion platform, VR integration, a scaled cockpit, and G-force simulation, this setup delivers a highly immersive flight experience.